How damage works, armor & defense, PvP reduction, stat caps, leech & critical hits
The damage of players depends on 3 things:
How much does each +1 increase your damage?
These cut a flat number from the hit. They are not percents.
Works vs melee and distance. Cuts about 48–95% of your armor value.
Example: 50 armor → 24–47 less damage
Works vs melee only. Cuts 50–100% of your defense value. Max 2 times per second.
Example: 100 defense → 50–100 less damage
Makes defense higher when you use a shield.
Most spells, runes, and wands skip both armor and defense.
How to calculate the ratio
It is used mainly for healing (Health / Mana).
It affects health healing, not mana healing. So if you are using a spell or rune to heal your health, the healing will be stronger.
Player vs player damage is reduced based on levels — this serves as a damage balance system.
It works on the target's damage reduction.
Example: If you have 20% damage penetration and your target has 30% damage reduction, you remove 20% of their reduction — their new damage reduction = 10% — with every hit.


Many players think a critical hit is always 2× damage — this is not correct. Critical hit damage is not fixed at 100% and can be increased beyond that, meaning your crits can hit much harder.
Right-click on your character or another player and select Inspect. Other players may block Inspect in Player Settings with Allow Inspect (All / Guild / Party / OFF). If you are not allowed, the window does not open.

