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Player Damage & Stats

Player Damage & Stats

How damage works, armor & defense, PvP reduction, stat caps, leech & critical hits

How does player damage work?

The damage of players depends on 3 things:

  • Level
  • Weapon attack
  • Skills (wand, distance, melee)

How much does each +1 increase your damage?

+1 Level
0.048%
+1 Weapon Attack
0.245%
+1 Skill
0.736%
Each +1 in any of the above stats increases your total damage by the listed percentage.
Armor, Defense & Shielding

These cut a flat number from the hit. They are not percents.

Armor

Works vs melee and distance. Cuts about 48–95% of your armor value.

Example: 50 armor → 24–47 less damage

Defense

Works vs melee only. Cuts 50–100% of your defense value. Max 2 times per second.

Example: 100 defense → 50–100 less damage

Shielding

Makes defense higher when you use a shield.

Most spells, runes, and wands skip both armor and defense.

How to calculate the ratio

Armor avg cut ≈ armor × 0.71 · Defense avg cut ≈ defense × 0.75
Hit % = cut ÷ hit × 100 · Example: 50 armor vs 2000 hit ≈ 36 ÷ 2000 = 1.8%
Small hits feel it a lot. Big hits barely feel it.
What is the role of Magic Level?

It is used mainly for healing (Health / Mana).

How does Healing Increase attribute work?

It affects health healing, not mana healing. So if you are using a spell or rune to heal your health, the healing will be stronger.

PvP Damage Reduction

Player vs player damage is reduced based on levels — this serves as a damage balance system.

Level 1 – 1499
40%
Level 1500 – 2499
50%
Level 2500 – 3499
70%
Level 3500 – 4499
80%
Level 4500+
85%
How does Damage Penetration work?

It works on the target's damage reduction.

Example: If you have 20% damage penetration and your target has 30% damage reduction, you remove 20% of their reduction — their new damage reduction = 10% — with every hit.

Having damage penetration when the target has no damage reduction will not increase your damage. Penetration only removes from the target's existing reduction.
Stat Caps
Damage Reduction
75% Mages · 80% Paladins · 85% Knights
Damage Penetration
65%
Attack Speed
80%
Dodge
25%
Life Leech & Mana Leech
Both have a fixed chance of 20%.
You can increase the amount, but not the chance.
The chance can only be increased by using life or mana leech chance potions. Life Leech PotionMana Leech Potion
Chance = how often the leech triggers. Amount = how much you recover based on damage dealt.
Life and mana leech are calculated separately for each monster you hit.
Critical Hit Damage & Chance

Many players think a critical hit is always 2× damage — this is not correct. Critical hit damage is not fixed at 100% and can be increased beyond that, meaning your crits can hit much harder.

Critical Chance determines how often a critical hit occurs.
Critical Damage determines how much extra damage the critical hit deals.
Is critical hit damage better than damage increase? Both are important and work together. Damage increase improves your base damage, while critical hit damage increases the bonus when a crit occurs.
How to check your stats

Right-click on your character or another player and select Inspect. Other players may block Inspect in Player Settings with Allow Inspect (All / Guild / Party / OFF). If you are not allowed, the window does not open.

Inspect context menu
Player stats window
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